Mesh Soft | Determines how springy the object mesh is. High values are more rigid, but oscillate like jello. |
Mesh Hard | Determines how stretchy the object mesh is, but without the oscillatory effects. |
Mesh Return | Determines the rate at which the object mesh returns to its original position. |
Mesh Dampen | Affects how much drag the object mesh experiences, which can also be used to reduce oscillation. |
Scope Soft | Determines how springy the endoscope model is, high values causing it to sway back and forth. |
Scope Hard | Determines how stretchy the endoscope model is, high values being stiffer and lacking oscillatory effects. |
Scope Dampen | Affects how much drag the endoscope experiences, which can also be used to reduce oscillation. |
Scope Radius | Changes the radius of the endoscope's control points (spheres). |
Scope Weight | Determines how much the endoscope will press into the walls of the object mesh. |
Spline Controls | Sets the number of control points (spheres) in the endoscope. |
Spline Points | Sets the number of subdivisions for drawing the curved endoscope line. |
Scope Stiffness | Determines how much the endoscope wants to spring back into a straight line. |
Turn Stiffness | Affects how rotation of the endoscope behaves. Low values cause it to roll in place, while high values cause it to rotate more like a power cord. |
Tip Stiffness | Affects how rigid the tip of the endoscope is. |
Max Tip Angle | Determines how much the endoscope's tip can rotate. |
Ambient Light | Changes how much background lighting is available. |
Scope Light | Changes the intensity of the endoscope's light source. |
Scope Length | Sets the length of the endoscope. |
Gravity | Changes how much gravitational force is applied to the endoscope. |
Mesh Scaling | Affects the size of the next mesh loaded. |